DDoS-Protected
Game Server Hosting
Every VexaNode game server ships with always-on, multi-Tbps L3/L4 volumetric protection plus game-aware Layer 7 mitigation for Minecraft, FiveM, Rust, and more — with no latency penalty. Attacks are absorbed at the network edge before they ever reach your server.
Always-on network protection
Multi-Tbps of scrubbing capacity filters volumetric L3/L4 floods — UDP, SYN, and amplification attacks — at the edge across multiple points of presence, before they can saturate your server. Protection is enabled by default on every node, with nothing to configure.
Multi-Tbps Scrubbing
Volumetric floods absorbed at the network edge across global PoPs.
L3/L4 Volumetric
UDP, SYN, and amplification attacks dropped before they reach you.
Zero Config
On by default on every server — no add-on fee, nothing to enable.
Game-aware Layer 7 filtering
Volumetric protection alone is not enough for games. Our game-aware Layer 7 filtering inspects application traffic and drops abuse that mimics real players — BungeeCord spoof joins, null-ping packets, and UDP reflection — so genuine players stay connected throughout an attack.
- BungeeCord spoof-join filtering
- Null-ping flood detection
- UDP reflection & amplification blocking
- Real-player traffic kept connected mid-attack
Protected games
The same always-on mitigation applies across every game we host. Explore the service pages below — each plan ships DDoS-protected out of the box.
No latency penalty
Mitigation runs inline at the network edge with low-jitter routing, so protection never slows your game down. Legitimate players see no added ping whether you are under attack or not — you get enterprise-grade defense without trading away tickrate or responsiveness.
Inline edge filtering with low-jitter routing means no added latency under normal conditions and no throttling of legitimate players during an attack.
Frequently Asked Questions
How VexaNode keeps your game servers online during an attack.